P2


A)    Genre:
The main genres of my 2D platform game is adventure and apocalyptic like The Walking Dead and Terraria the sub-genres of my game is survival and action such as games like Minecraft, Fortnite and DayZ. The survival and action genre aspect comes into the level by their being monsters that are able to attack the character and the character is able to attack the monsters that where infected by the outbreak that has taken over the world.

B)    Character Profile:

1 Consider physical / emotional attributes
2 Provide description of the character
3 Special characteristics, gender, age, clothing and props

Name: Medo, Age: 19, Gender: Male/robot

His physical attributes are that he is an adult robot about 6’1 with brown hair and blue eyes he is well built and is strong he also has a tanned skin tone because he has been surviving for years, he has just turned 19 years old, he wears a red jumper with rips in it and blue jeans he also wears white shoes that are dirty because he has been living in the wilderness. His clothes are louse so he can move freely.

His emotional attributes are that he is on edge and nervous because he doesn’t want to be seen by any threats. He is also scared of what lurks in the dark but he knows he can handle whatever comes his way. He is very independent and strong willed and wants to learn which has helped him survive for the last year. The player can help him develop new skills. He was the first robot built to feel emotions.

He uses his hand gun to kill monsters and hunt for food but needs to get to the safe house so he can refuel and get more ammo for his gun.



C)    Series of character visuals –
         1 Eight rough character sketches.   
         2 Twelve panel storyboard depicting the character movement, interaction with their platform surrounding.
D)    Target audience:
1 Consider audience appeal, lifestyle, age, gender, character appeal to children and adults/parents
2 Lifestyle of children and why that would inform their liking of the 3D character.
My character will appeal to people who enjoy survival, adventure and apocalyptic games because the character is an ordinary person so he can be relatable to the person who plays the game. The person who is playing the game is able to roleplay the character because he is a normal person who has had to learn how to survive.
The target age for this game is 12+ because the game contains violence and could be considered scary. The gender this game is aimed at is stereotypically Male it can definitely be played by females as well. This character will appeal to the children, adults and parents as the character has emotions that people feel more when growing up and on a day to day basis so the character and the audience can relate on emotion and also relate on physical appearance because the character is a stereotypical person (6’1, brown hair, blue eyes).
The lifestyle/ of the person who would play this game Is a 17-year-old student who has lots of time on his hands, he loves games such as DayZ and h1Z1 and loves zombies he doesn’t go out much over than weekends and has a custom-made PC. He has a lot of friends who he plays online games with.
The person playing the game will like the 3D character because he is relatable and has had to learn how to survive from not knowing anything so he can survive in the wild on his own.   


The game starts at the beginning point of the map and he is pointing the gun forward. 
 he then walks towards a building and kicks down the door to enter the building.
 He walks inside and looks around the room.  
 He checks the bottle to see if there are any drink left in them.
 He looks inside a bottle closer to check if the bottle is empty. He see no drink. 
 He gets angry and throws the bottle across the room. 
 He then scouts the room out after throwing the bottle for resources.
 He finds a bag an searches the bag, he finds 1X Can, 3X cloths, 4X metal and 10X scraps in the bag. 
 He leaves the house with the items he found in the house.
 He builds a work bench with his scraps
and creates an axe.  
 He then come under fire from an enemy and they exchange fire. 
 He crouches down behind the table and shoots shots back at the enemy behind cover.
He gets a lucky shot and kills the enemy shooting at him.
He leaves his cover and goes towards the person. 
           

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